2025 could've been better in a lot of ways, but it still had its moments. I'm pushing myself to write a 2025 reflection even though I really don't feel like doing it. But for the purposes of documenting and having something to look back to, here we go.
I think I got a bit burnt out from consistently drawing last year that I barely drew this year. I just needed a break from that process to feel excited about it again. I still got some artworks done though! I find a lot of comfort in going back to Elden Ring and making art of that world.
I've also been reviving some decades-old personal projects. The nostalgia feels good. It also makes me feel grounded to myself to work on something that's mine and mine alone. It's quite an interesting exercise building completely original scenes, but now with the new art knowledge I've gained through my year+ of making Elden Ring fanart. The great thing about doing fanart of Elden Ring is that every piece in a way is a study. Study of some really strong designs.
I'm not sure how I'll post the art I'm making for my original stuff. It definitely won't be under this alias though, even if I do post it. It feels good regardless, just to create something.
I had just posted summaries of the games I finished this year. It isn't a lot, but I'm glad I got to finish a few games I've wanted to play for a while.
I'm still working through the original Elden Ring PC playthrough I started last year. Almost done the DLC. Elden Ring still feels like home to me, so I'll probably always have a playthrough going for it!
Nightreign released this year but I haven't played much of it. I can't really make good progress on it play it solo, and I don't really want to play with strangers. Also been too lazy to organize something with people I know. Maybe I'll come back to it in 2026!
I've been checking off a number of shorter, older games I've had my eyes on for a while. I remember many years ago, Katana Zero came on top of many "top indie games of the year" lists. Very well-deserved! I went into it knowing nothing.
Another game that I've wanted to play for a long while now. Funny enough, I discovered this game through a Youtube video talking about how a small budget game by a small teach far surpasses the train wreck that is Might No. 9. This game was largely created by one person. The art style really has that indie vibe to it. I always find those types of games really inspiring! If I wasn't so unmotivated, I'd love to make a game solo.
I've wanted to play this game for years after seeing its great ratings and raving reviews from co-workers. I've made it to BC2. I still have long ways to go in terms of game completion, but enough for me to form my opinion on it.
I actually finished this game back in July, but didn't get to writing a summary about it:
I finished this game with my friend back in March. The timing is great in that we finished It Takes Two not too long ago. I once again did not look too much into the game before going in, and was once again delighted by all the surprises it had in store. It took about 18 hours to complete the game, a bit longer than It Takes Two.